{"name":"Coris Alrimac Baraz-Barak","character_name":"Coris Alrimac Baraz-Barak","player_name":"Premade Stone-Sun Comapnions","class":"Battle-Rager Braserker","level":"1","background":"Soldier","ancestry__heritages":"Strong-Blooded Dwarf","size":"Medium Size Creature; HEIGHT; 4'1\" (1.25 meters) WEIGHT; 231 lbs (105 kgs)","alignment":"","traits":"Dwarf, Battle-Rager, Brawler","deity":"Sir Kartheart","experience_points":"","hero_points":"1","strength":"16","dexterity":"14","constitution":"16","intelligence":"10","wisdom":"12","charisma":"10","class_main_ability":"STR","class_dc_proficiency":"2","class_dc_item_bonus":"","armor_class_cap":"","armor_class_item_bonus":"2","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"2","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold":"","shield_max_hp":"","shield_current_hp":"","max_hp":"17","hp_anc":"","hp_class":"","hp_other_lvl":"","hp_other_lvl_desc":"","hp_other_once":"","hp_other_once_desc":"","current_hp":"17","temporary_hp":"","resistances_and_immunities":"Resist (1) Poison","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"0","martial_weapon_proficiency":"0","other_weapons_proficiency":"Melee (All Families) | Trained\r\nRanged (Slings) | Trained","fortitude_save_proficiency":"2","fortitude_save_item_bonus":"","reflex_save_proficiency":"2","reflex_save_item_bonus":"","will_save_proficiency":"2","will_save_item_bonus":"","saving_throws_notes":"","pbusc":"default","pbusc_custom":"","acrobatics_proficiency":"0","acrobatics_item_modifier":"","acrobatics_armor_penalty":"0","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"2","athlethics_item_modifier":"","athlethics_armor_penalty":"0","crafting_proficiency":"0","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"2","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"0","nature_item_modifier":"","occultism_proficiency":"0","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"0","society_item_modifier":"","stealth_proficiency":"0","stealth_item_modifier":"","stealth_armor_penalty":"0","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"0","thievery_item_modifier":"","thievery_armor_penalty":"0","lores":"","melee_strikes":"Zweihander | [roll:1d20+6] | [roll:1d12+3] | Slashing\r\nCestus | [roll:1d20+6] | [roll:1d4+3] | Bludgeoning\r\nHandaxe | [roll:1d20+6] | [roll:1d6+3] | Slashing","ranged_strikes":"Handaxe Throw | [roll:1d20+6] | [roll:1d6+3] | Slashing\r\n","speed":"25 feet","movement":"","language":"Dwarven, Valarian (Common)","feats_freeform":"[b]Strong Blooded (Heritage Trait):[\/b] Your blood runs hearty and strong, and you can shake off toxins. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.\r\n\r\n[b]Magick Resistance (Dwarf Ancestry Feat 1):[\/b] If you are of the Magick Resistance side of this Ancestry Feat, you are inherently very resistant to the primordial forces of creation and the magicks they and the void influence and feed. You are amongst the only individuals whom can mine and work with Manna gems safely due to this innate resistance, though specialized dust masks are still heavily relied on for mining. You are also one of the few whom can work with manna gem dust directly, gaining access to the Craft (rune) skill should you so choose. Furthermore every day, you automatically critically succeed your first saving throw against any Arcane, Primal, or Occult spell, magick or supernatural effect. This is NOT optional, it just happens.\r\n\r\n[b]Quick Coercion (Feat from Soldier Background):[\/b] You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can\u2019t Coerce a creature in the midst of combat, or without engaging in a conversation.\r\n\r\n[b]Fury (Braserker Base Trait):[\/b] [pf:1a] to fly into a fury. Once in a Fury, you gain +2\/5 Braserker levels (minimum +2) to all Strength and Constitution rolls, including saves, skills and attacks (but not damage rolls). Furthermore you recover 2+1\/2 your Braserker level hp every round at the beginning of your turn, and your melee attacks deal extra damage equal to the Fury Die for your level. Whilst in a Fury you are at -4 to all Intelligence based rolls, including skills, saves and any other d20 roll Intelligence applies to. You are (unless via means like the Zealot) unable to cast spells or call upon prayers in any way even if you somehow have that capability. A bout of Fury lasts 6 rounds (one minute) maximum but can be ended early as an action. When it ends, a Braserker gains the Fatigued (1) Condition for 1 minute. Braserkers can utilize 3 bouts of Fury (so 18 rounds) a day. This number increases to 6 bouts (36 rounds) at 7th level and 9 bouts (54 rounds) at 14th level.\r\n\r\n[b]Fury Damage Dice (Braserker Mechanic Dice):[\/b] This is the Braserker's mechanic. This die is added to damage with all melee attacks when in Fury. At 1st level this dice is [roll:1d4]\r\n\r\n[b]Battle-Fervor (Battle-Rager Feature):[\/b] Battle-Ragers have true bloodrage of the ancient legends flowing through their veins. When in a Fury, if they would drop to 0 hit points, instead this triggered Reaction activates. The Fury does end, however they immediately heal for 1d10+1\/Braserker level, and they do not at any point fall unconscious or suffer a wounded condition or fall prone when they hit zero, this is immediate their adrenaline simply pushing them through the pain. This reaction can only trigger if they are actively in a bout of Fury. The Fatigued (1) condition they gain for the end of a Fury bout also becomes permanent, unremovable by any means but a Rest.\r\n\r\n[b]Violent Assault (Braserker Feat 1):[\/b] A Braserker with this feat knows and understands the mission, they know what their Fury is meant for. When in a Fury, they may decide at the start of their turn as a Free Action to declare they are launching themselves into a Violent Assault. All your melee attack rolls for the round have +2 to attack and damage rolls for the turn, but then for the rest of the round anyone attacking you has +2 to their attack rolls against you, as you throw yourself into the fray with wild abandon and complete lack of concern for defense.","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"[b]1x Minor Healing Elixir:[\/b] recover [roll:2d4+2] hp on consumption. [pf:1a] to drink yourself, [pf:2a] to administer to someone else.\r\n\r\n[b]Brigadine:[\/b] Armor, worn always\r\n\r\n[b]Zweihander:[\/b] His preferred weapon of choice, wears it on a simple strap, no scabbard or sheath, slung over his back at a diagonal to travel. He'll wrap it in his cloak if its raining or snowing, suffering the wet and cold to protect the blade's integrity.\r\n\r\n[b]Handaxe:[\/b] Worn at his hip. 'Dwarven arrow' he calls it\r\n\r\n[b]Cestus:[\/b] Worn on his hands.\r\n\r\n[b]1x Lesser Triage Kit:[\/b] DC 12 Medicine roll, activity (needs to be done during a Regroup or Rest). Crit Success, patient recovers from up to Wounded (2). Success, patient recovers from Wounded (1). Failure, no change. Critical Failure patient takes [roll:1d6] damage. Kit is consumed regardless of result.\r\n\r\n","equipment":"","caster_ability":"STR","tradition":"Arcane","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","notes":"[center][h1][b]Extra Saves[\/b][\/h1][center]\r\n[table][tr][th]Save (Attribute)[\/th][th]Proficiency[\/th][th]Modifier[\/th][th]Roll[\/th][\/tr][tr][td]Power Save (Strength)[\/td][td]Expert[\/td][td]+8[\/td][td][roll:1d20+8][\/td][\/tr][tr][td]Logic Save (Intelligence)[\/td][td]Untrained[\/td][td]0[\/td][td][roll:1d20][\/td][\/tr][tr][td]Ego Save (Charisma)[\/td][td]Untrained[\/td][td]0[\/td][td][roll:1d20][\/td][\/tr][\/table]\r\n\r\n[center][h1][b]Extra Skills[\/b][\/h1][\/center]\r\n[table][tr][th]Skill[\/th][th]Attribute[\/th][th]Proficiency[\/th][th]Roll[\/th][\/tr][tr][td]Bribery[\/td][td]Charisma[\/td][td]Untrained[\/td][td][roll:1d20][\/td][\/tr][tr][td]Craft (Runesmith)[\/td][td]Dexterity[\/td][td]Trained[\/td][td][roll:1d20+5][\/td][\/tr][tr][td]Intuition[\/td][td]Wisdom[\/td][td]Trained[\/td][td][roll:1d20+4][\/td][\/tr][tr][td]Lore (Legal)[\/td][td]Intelligence[\/td][td]Trained[\/td][td][roll:1d20+3][\/td][\/tr][tr][td]Lore (Warfare)[\/td][td]Intelligence[\/td][td]Trained[\/td][td][roll:1d20+4][\/td][\/tr][\/table]","track_spell_1":"","track_spell_2":"","track_spell_3":"","track_spell_4":"","track_spell_5":"","track_spell_6":"","track_spell_7":"","track_spell_8":"","track_spell_9":"","track_spell_10":"","tags":"","templateId":"4357","blockId":"1467049","world":"9ebe8bbc-a3dd-42b1-92a7-5aa224c2693f","folder":"31462","isShared":"on"}