{"name":"Elk","level":"1","rarity":"Common","alignment":"N","size":"Large","traits":"Animal, Ungulate","type":"Animal","imageid":"img:4922748","about":"[center][aloud][i]Larger than most deer, with majestic antlers, this creature though skittish is clearly powerful and weighs anywhere between 350-550 pounds. They are not predators, nor normally violent or aggressive, but can be quite dangerous if cornered.[\/i][\/aloud][\/center]","perception":"[roll:1d20+8]","languages":"N\/A","skills":"[b]Athletics:[\/b] [roll:1d20+8], [b]Acrobatics:[\/b] [roll:1d20+7], [b]Stealth:[\/b] [roll:1d20+6], [b]Survival:[\/b] [roll:1d20+6]","str_mod":"+4","dex_mod":"+2","con_mod":"+4","int_mod":"-4","wis_mod":"+2","cha_mod":"0","items":"","ac":"17","st_fort":"[roll:1d20+6]","st_ref":"[roll:1d20+6]","st_will":"[roll:1d20+2]","st_notes":"[b]Power Save (Strength):[\/b] [roll:1d20+6], [b]Logic Save (Intelligence):[\/b] [roll:1d20-2], [b]Ego Save (Charisma):[\/b] [roll:1d20]","hp":"15 [roll:1d10+10]","immunities":"None","weaknesses":"None","resistances":"None","speed":"40 feet","melee":"[b]Melee, Hoof Kick:[\/b] [roll:1d20+6] to hit. [roll:1d4+4] bludgeoning damage.\r\n\r\n[b]Melee, Antlers:[\/b] [roll:1d20+6] to hit. [roll:1d8+4] piercing damage.","ranged":"","abilities":"[b]Armored Hide (3):[\/b] +3 Natural Armor bonus to AC, already accounted for.\r\n\r\n[b][pf:ra] Buck:[\/b] This is a reaction that can be used and triggered if a creature attempts to mount or get on top of the Elk or if someone can successfully Command the creature via magick or skill check to do it. Any creature atop it must attempt a Reflex Save against DC 16. If critically successful, stay on the creature's back. If normal success they get bucked off, but land on their feet, fully aware, alert, ready to continue. If a normal failure they are thrown off and land prone. If a critical failure they also take [roll:1d6+4] bludgeoning damage in the fall.\r\n\r\n[b]Scent:[\/b] +2 to Perception, 60 feet, if sense of smell can apply.\r\n\r\n[b]Low-Light Vision:[\/b] 60 feet\r\n\r\n[b]Environmental Familiarity (Forests):[\/b] This creature is naturally very comfortable in the forest and never has any challenge with that terrain in its natural form. It cannot suffer any movement penalties from any natural effects of terrain within forests or woodland, so long as it stays on land.\r\n\r\n[b][pf:2a] Startled Charge:[\/b] [i]Open Trait.[\/i] Must be used first round of combat. The startled elk strides twice (able to move up to double their movement speed) and make a hoof attack, which if it hits, it deals an extra [roll:1d4] bludgeoning damage.","spells":"","rituals":"","description":"[center][h1][b]Advancement\/Alteration Options[\/b][\/h1][\/center]\r\n\r\n[b]Deer Stats:[\/b] Reduce hit points to [roll:1d10+5]. Lower all Attribute Modifiers but Intelligence by 1. Lower DC of the Buck reaction by 2. Apply -1 to all skill rolls. Creature (and Encounter) level 0.\r\n\r\n[b]Caribou Stats:[\/b] Increase one of the Physical attribute Modifiers by +1 (Strength, Dexterity or Constitution). HP becomes [roll:2d10+10] (or +12 not 10 if Con modifier was increased). Armored Hide increases by 1. Buck Reaction DC increases by +2. Apply +1 to all skill rolls. Gain Resist (3) to cold. Gain Environmental Familiarity (Tundra). Creature (and Encounter) level becomes 2.\r\n\r\n[b]Antelope Stats:[\/b] All same numeric stats, but change [b]Environmental Familiarity (Forests)[\/b] to [b]Environmental Familiarity (Plains\/Grasslands)[\/b]. Can also do this to Deer or Caribou for different types though for Caribou switch Resist (3) to Fire not Cold. Creature level remains whichever of the original 3 you based this off of (so 0, 1, or 2). \r\n\r\n[b][i]Note:[\/i][\/b] This animal can be an animal companion or a mount.","jsondata":"","tags":"Animal","templateId":"5003","blockId":"1470402","world":"9ebe8bbc-a3dd-42b1-92a7-5aa224c2693f","folder":"31584","isShared":"on"}