{"name":"Priest","race":"Any race","profession":"","challenge_rating":"","proficiency_bonus":"+2","size":"Medium","languages":"Common, two other languages","alignment":"Any Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"10","hit_points":"16 (3d8+3) [roll:3d8+3]","strength":"7","dexterity":"10","constitution":"12","intelligence":"13","wisdom":"16","charisma":"13","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passive Perception 13","skills":"Medicine +5, Persausion +3, Religion +5","saving_throws":"Wisdom +5, Charisma +3","damage_vulnerabilities":"","damage_resistances":"Radiance, Necrotic (Priest Robes)","damage_immunities":"","condition_immunities":"","spellcasting":"The Priest is a 3rd-level spellcaster, thier spellcasting abilty is Wisdom (spell save DC 13, +5 to hit with spell attacks) they have the following Cleric spells prepared:\r\n\r\n[h3]Cantrips[\/h3]\r\n@[Guidance](spell:5e2bcdef-9e36-4e0b-9050-d1b731760f52), @[Spare the Dying](spell:4f974e67-3e90-4590-8765-451c3fe3b9d7), @[Thaumaturgy](spell:36013847-01b8-4b1f-85f2-b299c501fb73), @[Word of Radiance](spell:554da0af-1c63-494f-805b-15f5a0064e7f) \r\n\r\n[h3]1st-level Spells (4 slots)[\/h3]\r\n@[Bless](spell:53f9c23b-3487-470c-886b-508fd6008d52), @[Ceremony](spell:e5cf1a42-bfe7-48a7-a67d-dc8e5a109685), @[Healing Hands](spell:b71d5c09-92d0-433f-b42c-7cf1e0a38158), @[Purify Food and Drink](spell:8d084142-1aba-4c1d-8099-9c9266097596)\r\n\r\n[h3]2nd-level Spells (2 slots)[\/h3]\r\n@[Lesser Restoration](spell:b287d1d1-5e6d-4f52-8ee2-312843438453), @[Prayer of Healing](spell:a2a37ec6-8594-454d-9593-8578d4949e27)","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][blocklink:1486415].[\/b] Clothes that when worn while you are wearing no armour and not wielding a shield,\u00a0have resistance to Necrotic damage and Radiance damage.","actions":"[b]Off-Hand Attack.[\/b] The Priest can make an attack with thier off-hand, as with two-weapon fighting.\r\n\r\n[b]Iron Dagger.[\/b] Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20\/60, one target. Hit: (1d4) piercing damage.\r\n\r\n[b]Punch.[\/b] Melee Weapon Attack: 0 to hit, one target, Hit: (1d4-2) bludgeoning damage.","bonus_actions":"[b]Divine Eminence.[\/b] As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra (1d4) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each level above 1st.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"6067626","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1486029","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31804"}