{"name":"Corrupted Cain","challenge_rating":"7","xp":"","types":"Humanoid, Monstrosity","pb":"+4","size":"Medium","sizer":"NONE","languages":"","alignment":"neutral evil","description":"","suggested_environments":"","armor_class":"17","hit_points":"275","strength":"23","dexterity":"19","constitution":"23","intelligence":"10","wisdom":"14","charisma":"10","base_movement_units":"ft","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120 Ft","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Stacks of spiritual assault: Spirits of darkness attach to enemies that Cain attacks. These spirits attach before the Additional Damage ability triggers \r\n[br]\r\nAdditional Damage: Every time Cain hits with a weapon attack, each person affected by a spirit suffers 3 Psychic Damage for each spirit attached. \r\n[br]\r\nHarder to Hit: Any person affected by a spirit suffers a -1 to hit for each spirit attached. These only affect attack rolls against Cain.\r\n[br]\r\nCall to the Kindred: At the start of Cain's Turn, each character who has one or more spirits attached gains an additional spirit attached to them.\r\n\r\nThese spirits leave any person who is knocked unconscious.\r\n[br]\r\nThey also can be knocked away by a player using an action in melee, or by being attacked at AC 15 ","actions":"","bonus_actions":"","reactions":"Dark Retribution: Cain channels his blood and pain into an attack against a character that just hit him. Cain makes a melee attack against an enemy that\r\njust damaged him within 90ft at advantage, jumping through otherworldly shadows to close the distance. +10 to hit ( [roll:1d20+10] ) ,\r\nDealing 11 ( [roll:1d10+6] ) Slashing Damage on a hit.","legendary_actions":"Call Dark Spirit: Cain calls on a dark spirit to attach to an enemy within 60ft.\r\n[br]\r\nSpirit Deluge: Cain puts out a call for all nearby spirits to assault everyone in the area. Each enemy within 120 ft gets a spirit attached to them. Each enemy affected by a spirit already instead suffers ( [roll:3d6+3] ) psychic damage \r\n[br]\r\nWIND UP 1 extra Legendary Action. Recharge: Roll a D6 at the start of Cain's Turn, if the result is a 4 or higher, he regains this ability\r\n[br]\r\nDark Cleave: Cain makes a melee attack against an enemy within 5ft of him, or an enemy that is afflicted with a dark spirit +10 to hit ( [roll:1d20+10] ) , Dealing 11 ( [roll:1d10+6] ) Slashing Damage on a hit \r\n[br]\r\nEpic Resistance: Cain can attempt to end an effect or condition on himself, using a bit of his spiritual power up in the process. Cain removes all spirits from an enemy, if any, then roll a d20 ( [roll:1d20] ), on a 12 or higher, the effect ends. This ability can be used even if Cain cannot normally act. ","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1486511","world":"405ffccd-0108-4a30-bc57-e83654a03387","folder":"28270"}