{"name":"Pipes of Haunting","item_type":"Wondrous Item","rarity":"Uncommon","price":"101 gp - 500 gp","weight":"","properties":"","description":"You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"DMG","image_gallery_id":"","tags":"Adventuring Gear, Magic, Uncommon","isShared":"on","templateId":"2999","blockId":"1486733","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"32400"}