{"name":"Guard","challenge_rating":"1\/8","xp":"25","types":"Humanoid (any race)","pb":"+2","size":"Medium","sizer":"Large","languages":"Any one language (usualy common)","alignment":"Any","description":"Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.","suggested_environments":"Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban","armor_class":"16 (chain shirt, shield)","hit_points":"11[roll:2d8+2]","strength":"13","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 12\r\nInitiative +1","skills":"Perception +2","saving_throws":"STR+1 DEX+1 CON+1","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[i]Spear[\/i]. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: [roll:1d6 + 1] piercing damage, or  [roll:1d8 + 1] piercing damage if used with two hands to make a melee attack","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1498047","world":"afe36070-d6cb-49a8-bb73-ea4703f77096","folder":"33843","isShared":"on"}