{"name":"Archer","challenge_rating":"3","xp":"700","types":"humanoid (any race)","pb":"+2","size":"Medium","sizer":"NONE","languages":"Any one language (usualy common)","alignment":"Any","description":"Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.\r\n\r\nSome renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group of them.\r\n\r\n[b]Archer Fletching[\/b]\r\n\r\n\r\n\r\n1\tFeathers from an owlbear's mane\r\n\r\n2\tCockatrice feathers\r\n\r\n3\tAxe beak feathers\r\n\r\n4\tPlanetar feathers\r\n\r\n5\tCouatl feathers\r\n\r\n6\tPegasus feathers\r\n\r\n7\tGriffon feathers\r\n\r\n8\tVrock feathers\r\n\r\n9\tPeryton feathers\r\n\r\n10\tDryad leaf vanes\r\n\r\n11\tDrake scale vanes\r\n\r\n12\tStirge wing vanes","suggested_environments":"Forest, Urban","armor_class":"16 (studded leather)","hit_points":"75 [roll:10d8+30]","strength":"11","dexterity":"18","constitution":"16","intelligence":"11","wisdom":"13","charisma":"10","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 15, Initiative+4","skills":"Acrobatics +6, Perception +5","saving_throws":"DEX +4, CON+3, WIS +1","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack[\/b]. The archer makes two Shortsword or Longbow attacks.\r\n\r\n[b]Shortsword[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  [roll:1d6 + 4] piercing damage.\r\n\r\n[b]Longbow[\/b]. Ranged Weapon Attack: +6 to hit, range 150\/600 ft., one target. Hit: [roll:1d8 + 4] piercing damage.\r\n\r\n","bonus_actions":"[b]Archer's Eye [\/b](3\/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1498951","world":"afe36070-d6cb-49a8-bb73-ea4703f77096","folder":"33843","isShared":"on"}