{"name":"Executioner","race":"Any race","profession":"Law Enforcement","challenge_rating":"","proficiency_bonus":"","size":"Medium","languages":"","alignment":"Lawful Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"14 (iron ringmail)","hit_points":"27 (5d8+5) [roll:5d8+5]","strength":"16","dexterity":"10","constitution":"13","intelligence":"8","wisdom":"10","charisma":"8","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passive Perception 12","skills":"Athletics +4, Perception +2","saving_throws":"Constitution +3","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Clinking.[\/b] The Executioner has disadvantage on Stealth checks due the the chained nature of thier armour.\r\n\r\n[b]Execute.[\/b] If a humaniod target is willing or restrained. The Executioner can execute them using thier action, the target can make a DC 12 Dexterity saving throw to avoid this affect. Humanoids that pass are unaffected, humanoids that fail the saving throw are reduced to 0 hit points and killed outright. Thier head is also severed by this affect. Humanoids that are incapacitated will automatically fail this saving throw.","actions":"[b][blocklink:1506515].[\/b]\u00a0Melee Weapon Attack: +5 to hit, reach 10ft, one target. Hit: (1d12+3) slashing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"6238862","source":"","tags":"","templateId":"3087","blockId":"1506522","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31804","isShared":"on"}