{"name":"Werelion","challenge_rating":"3","xp":"","types":"Monstrosity","pb":"","size":"Large","sizer":"NONE","languages":"Common (cannot speak in Lion Form)","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] [blocklink:1480538] (2), Werelion Hide, Black Soul","suggested_environments":"","armor_class":"12 \/ 14 (unarmoured defence)","hit_points":"60 (8d10 + 16) [roll:8d10+16]","strength":"18","dexterity":"14","constitution":"14","intelligence":"10","wisdom":"14","charisma":"10","base_movement_units":"","base_movement_in_ft":"50","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 120 ft,. passive Perception 14","skills":"Perception +4, Stealth +4","saving_throws":"Strength +6, Dexterity +4","damage_vulnerabilities":"Bludgeoning, Piercing and Slashing damage from Silver Weapons","damage_resistances":"Bludgeoning, Piercing and Slashing from all attacks not made with silver weapons (Rage Only)","damage_immunities":"Non-Magical Bludgeoning, Piercing and Slashing","condition_immunities":"Disease","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Keen Hearing and Smell.[\/b] The werelion has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\n\r\n[b]Hunter.[\/b] The werelion rolls attacks with advantage against creatures who are frightened by it.\r\n\r\n[b]Pounce.[\/b] If the werelion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the werelion can make one bite attack against it as a bonus action.","actions":"[b]Multiattack.[\/b] The werelion makes up to two attacks: one with its bite, or two with its claws. (This does not stack with extra attack.)\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: (1d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werelion lycanthropy.\r\n\r\n[b]Claws[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: (1d6 + 4) slashing damage.\r\n\r\n[b]Roar.[\/b] Uses its action to roar, forcing each creature of its choice within 30 feet of it to make the Wisdom saving throw (DC equal to 10 + Charisma modifier). On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6253166","source":"","tags":"Monstrosity, CR 3","isShared":"on","templateId":"2991","blockId":"1508135","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}