{"name":"Werecrocodile","challenge_rating":"3","xp":"","types":"Monstrosity","pb":"","size":"Medium","sizer":"NONE","languages":"Common (cannot speak in Crocodile Form)","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] [blocklink:1480535], Werecrocodile Hide, Black Soul","suggested_environments":"","armor_class":"15 (natural armour)","hit_points":"52 (8d8 + 16) [roll:8d8+16]","strength":"18","dexterity":"10","constitution":"14","intelligence":"10","wisdom":"14","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"40","climb_movement_in_ft":"","senses":"darkvision 120 ft,. passive Perception 14","skills":"Perception +4, Stealth +4","saving_throws":"Strength +6, Constitution +4","damage_vulnerabilities":"Bludgeoning, Piercing and Slashing damage from Silver Weapons","damage_resistances":"Bludgeoning, Piercing and Slashing from all attacks not made with silver weapons (Rage Only)","damage_immunities":"Non-Magical Bludgeoning, Piercing and Slashing","condition_immunities":"Disease","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Amphibious.[\/b] The werecrocodile can hold its breath for up to 30 minutes at a time. In addition, it suffers no movement penalty in wet or marshy conditions.\r\n\r\n[b]Hunter.[\/b] The werecrocodile rolls attacks with advantage against creatures who are frightened by it.","actions":"[b]Multiattack.[\/b] The werecrocodile makes up to two attacks: one with its bite\/tail, or two with its claws. (This does not stack with extra attack.)\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d10 + 4) piercing damage and the target is grappled (escape DC 12). Until this grapple ends the crocodile can't bite another target. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werecrocodile lycanthropy.\r\n\r\n[b]Claws[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d4 + 4) slashing damage.\r\n\r\n[b]Tail.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft., one target not grappled by the werecrocodile. Hit: 9 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.\r\n\r\n[b]Roar (cannot do this while biting).[\/b] Uses its action to roar, forcing each creature of its choice within 30 feet of it to make the Wisdom saving throw (DC equal to 10 + Charisma modifier). On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6253330","source":"","tags":"Monstrosity, CR 3","isShared":"on","templateId":"2991","blockId":"1508145","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}