{"name":"Beckoned Spirit","challenge_rating":"","xp":"","types":"Undead","pb":"","size":"Medium","sizer":"NONE","languages":"Understands the languages of its master.","alignment":"Neutral","description":"[p]The beckoned spirit's hit point total is equal to 4 times the Soulbinder's proficiency bonus. Additional hit points can be allocated to them equal to up to 8 times the Soulbinder's Constitution modifier; reducing the Soulbinder's maximum hit points as a result. Recalling the spirit to its Soulstone restores the Soulbinder's maximum hit points, and restores hit points equal to the spirit's remaining allocated hit points, not including its base hit points.[\/p]\r\n[p]The beckoned spirit's Dexterity, Constitution, and Wisdom scores are equal to 10 + the Soulbinder's proficiency bonus, affecting their AC, passive Perception, and saving throws.[\/p]","suggested_environments":"","armor_class":"10 + Dexterity Bonus","hit_points":"4 * your proficiency bonus","strength":"10","dexterity":"10","constitution":"10","intelligence":"10","wisdom":"10","charisma":"10","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"30","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"Darkvision 60 ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"Radiant","damage_resistances":"Bludgeoning, Slashing, and Piercing from Nonmagical Attacks","damage_immunities":"Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b]Ethereal Sight.[\/b] The beckoned spirit can see 60 ft. into the Ethereal plane when it is on the Material plane, and vice versa.[\/p]\r\n[p][b]Incorporeal Movement.[\/b] The beckoned spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 [roll:1d10] force damage if it ends its turn inside an object.[\/p]\r\n[p][b]Undead Nature.[\/b] The beckoned spirit does not need to eat, drink, breathe, or sleep. Additionally, necrotic damage heals the beckoned spirit rather than harming it.[\/p]\r\n[p][b]Spectral Assault.[\/b] The beckoned spirit's attacks are considered magical for the purposes of overcoming resistances.[\/p]\r\n[p][b]Coordinated Attacks.[\/b] At the command of the Soulbinder, beckoned spirits can coordinate a single attack with other beckoned spirits within 10 ft. of themselves. When they do this, choose a number of beckoned spirits within range of each other and roll a single attack roll using the beckoned spirit's attack bonus; but for each additional spirit, add a +1 to the attack roll. If the attack hits, the damage is equal to the damage of the spirit's [i]Slam[\/i] attack multiplied by the number of spirits that were part of the attack.[\/p]","actions":"[p][b]Slam.[\/b] [i]Melee Weapon Attack:[\/i] [b]+(SPB + WIS)*[\/b] to hit, reach 5 ft., one target. [i]Hit:[\/i] [b](SPB + WIS)*[\/b] bludgeoning damage.[\/p]\r\n[p]* SPB is the Soulbinder's proficiency bonus, and WIS is the spirit's Wisdom modifier.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"The Traveler's Guide to Aellorah","tags":"","isShared":"on","templateId":"2991","blockId":"1509285","world":"189ae5c1-d5be-4e4f-8d2a-68eb459f5e08","folder":"30863"}