{"name":"Wolf-in-Sheep's-Clothing","challenge_rating":"7","xp":"2900","types":"Plant","pb":"+3","size":"Medium","sizer":"NONE","languages":"-","alignment":"Unaligned","description":"","suggested_environments":"Forest, Jungle","armor_class":"16 (Natural Armor)","hit_points":"112 (15d8 + 45)","strength":"20","dexterity":"9","constitution":"16","intelligence":"5","wisdom":"12","charisma":"5","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"Darkvision 60', Passive Perception 17","skills":"Perception +7, Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Prone","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]False Appearance[\/i][\/b]. If the wolf-in-sheep's-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the wolf-in-sheep's-clothing move or act (except for the lure), that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the wolf-in-sheep's-clothing is animate.","actions":"[p][b][i]Multiattack[\/i][\/b]. The wolf-in-sheep's-clothing makes one Bite attack & two Root Tentacle attacks.[\/p]\r\n[p][b][i]Bite[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, reach 5 ft., one target. [i]Hit[\/i]: 9 (1d8 + 5) piercing damage plus 7 (2d6) acid damage.[\/p]\r\n[p][b][i]Root Tentacle[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, reach 20 ft., one target. [i]Hit[\/i]: 8 (1d6 + 5) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, & at the start of each of the wolf-in-sheep's-clothing's turns, the wolf-in-sheep's-clothing can pull the target up to 10 feet toward itself (no action required). The wolf-in-sheep's-clothing has four root tentacles, each of which can grapple one target.[\/p]","bonus_actions":"[b][i]Completely Harmless Lure[\/i][\/b]. The wolf-in-sheep's-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep's-clothing, connected by nearly invisible filament-like tendrils.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6296681","source":"[i]Quest from the Infinite Staircase[\/i] (5e)","tags":"wolf, sheep, clothing, plant, false appearance, creature, mimic, carnivorous","isShared":"on","templateId":"2991","blockId":"1512558","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26245"}