{"name":"Koalinth","challenge_rating":"1\/2","xp":"100","types":"Humanoid (Goblinoid)","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common, Goblin","alignment":"Lawful Evil","description":"","suggested_environments":"Coastal, Ocean, Swamp","armor_class":"14 (Scale Mail)","hit_points":"16 (3d8 + 3)","strength":"13","dexterity":"11","constitution":"12","intelligence":"11","wisdom":"10","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"20","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 12","skills":"Athletics +3, Perception +2","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Amphibious[\/i][\/b]. The koalinth can breathe air and water.[\/p]\r\n[p][b][i]Martial Advantage[\/i][\/b]. Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.[\/p]","actions":"[p][b][i]Trident[\/i][\/b]. [i]Melee or Ranged Weapon Attack[\/i]: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit[\/i]: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6298316","source":"[i]Ghosts of Saltmarsh[\/i] (5e)","tags":"koalinth, goblinoid, humanoid, goblin, hobgoblin, sea, ocean","templateId":"2991","blockId":"1512737","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}