{"name":"Elemental Blast","level":"Action","type":"Spell","school":"unknown","traits":"Attack, Impulse, Kineticist, Primal","tradition_arcane":"0","tradition_divine":"0","tradition_occult":"0","tradition_primal":"1","component_material":"0","component_somatic":"0","component_verbal":"0","component_focus":"0","cast":"[pf:1a] or [pf:2a]","range":"","target":"","duration":"","saving_throw":"","description":"[p]With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier.[\/p]\r\n[p]The element determines the damage die, damage type, and range (for a ranged blast). A damage type other than a physical damage type adds its trait to the blast. [\/p]\r\n[ul]\r\n- [b]Air[\/b] 1d6 electricity or slashing, 60 feet\r\n- [b]Earth[\/b] 1d8 bludgeoning or piercing, 30 feet\r\n- [b]Fire[\/b] 1d6 fire, 60 feet\r\n- [b]Metal[\/b] 1d8 piercing or slashing, 30 feet\r\n- [b]Water[\/b] 1d8 bludgeoning or cold, 30 feet\r\n- [b]Wood[\/b] 1d8 bludgeoning or vitality, 30 feet\r\n[\/ul]\r\n[p][b]Critical Success[\/b] The target takes double damage.[br][b]Success[\/b] The target takes full damage.[\/p]\r\n[hr]\r\n[p][b]Level (+4)[\/b] The damage increases by one die.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","jsondata":"","tags":"Pathfinder 2e, Impulse, Attack, Kineticist, Primal, Action","templateId":"4003","blockId":"1514454","world":"06e8abc5-f1f2-44a7-bbd9-3e63b4b639ae","folder":"35718","isShared":"on"}