{"name":"Vatta, The Scorched","challenge_rating":"","xp":"","types":"Undead","pb":"+4","size":"Medium","sizer":"NONE","languages":"Common, Elvish, Sylvan","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"14","hit_points":"72 (16d8)","strength":"1","dexterity":"18","constitution":"10","intelligence":"14","wisdom":"12","charisma":"18","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"Darkvision 60ft., passive Perception 15","skills":"Arcana +6, Perception +5","saving_throws":"Wis +5, Cha +8","damage_vulnerabilities":"radiant","damage_resistances":"acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","spellcasting":"Vatta is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, + 8 to hit with spell attacks). She has the following wizard spells prepared:\r\n\r\nCantrips: create bonfire, fire bolt, mage hand, prestidigitation\r\n[br]1st level (4 slots): burning hands, magic missile, shield\r\n[br]2nd level (3 slots): blur, misty step, scorching ray\r\n[br]3rd level (3 slots): fireball, thunder step, vampiric touch\r\n[br]4th level (3 slots): greater invisibility, incinerate dead \r\n[br]5th level (1 slot): desert spears, steel wind strike","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Aura of Cold.[\/b] Any non-undead creature that starts its turn within 5 feet of the banshee takes 2 [roll:1d4] cold damage.\r\n\r\n[b]Battle Concentration.[\/b] Vatta has advantage on Constitution saving throws that she makes to maintain concentration on a\r\nspell when she takes damage.\r\n\r\n[b]Detect Life.[\/b] The banshee can magically sense the presence of creatures up to 5 miles away that aren\u2019t undead or constructs. She knows the general direction they\u2019re in but not their exact locations.\r\n\r\n[b]Incorporeal Movement.[\/b] The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 [roll:1d10] force damage if she ends her turn inside an object.\r\n\r\n[b]War Magic.[\/b] When Vatta uses her action to cast a spell, she can make one melee attack as a bonus action.","actions":"[b]Multiattack.[\/b] The banshee makes two attacks; two reaping scythe attacks, or one reaping scythe and one icy wind attack.\r\n\r\n[b]Reaping Scythe.[\/b] Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit:  14 [roll:3d6+4] necrotic damage. A creature hit by this attack has its hit point maximum reduced by an amount equal to half the damage taken.\r\n\r\n[b]Icy Wind.[\/b] Ranged Spell Attack: +8 to hit. The banshee extends her hand, conjuring a blast of freezing air that hits every creature in a line 5ft. wide and 30ft. long. Each creature hit by this attack takes 7 [roll:2d6] cold damage and has its movement speed decreased by 10 feet until the start of the banshee's next turn.\r\n\r\n[b]Horrifying Visage.[\/b] Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target\u2019s saving throw is successful or the effect ends for it, the target is immune to the banshee\u2019s Horrifying Visage for the next 24 hours.\r\n\r\n[b]Wail (Recharge 5-6).[\/b] The banshee releases a mournful wail, provided that she isn\u2019t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 [roll:3d6] psychic damage.","bonus_actions":"","reactions":"[b]Opportunity Spell.[\/b] When a hostile creature's movement provokes an opportunity attack from Vatta, she can use her reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"banshee, undead","templateId":"2991","blockId":"1517532","world":"d2ea6844-7bf1-453b-90df-449e2d98c853","folder":"35958","isShared":"on"}