{"name":"Mage Guard","race":"Humanoid (Any)","profession":"Mage Guard","challenge_rating":"9","proficiency_bonus":"+4","size":"Medium","languages":"Any two languages","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (Breastplate)","hit_points":"91 (14d8+28)","strength":"16","dexterity":"14","constitution":"15","intelligence":"15","wisdom":"12","charisma":"13","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"[p]passive Perception 11[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]Arcana +6, Athletics +7, Intimidation +5[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"Strength +7, Dexterity +6, Constitution +6, Intelligence +6","damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing damage from nonmagical attacks. (From stoneskin)","damage_immunities":"","condition_immunities":"","spellcasting":"[h2]Spellcasting[\/h2]\r\n[p]The Mage guard is a 7th level spellcaster. It's spellcasting ability is Intelligence (It's spell save DC is 14, +6 to hit with spell attacks). The Mage Guard has the following wizard spells prepared:[\/p]\r\n[p][b]Cantrips (At Will):[\/b] Fire Bolt, Light, Mage Hand, Prestidigitation[\/p]\r\n[p][b]1st Level: (4 Slots): [\/b]Burning Hands, Magic Missile, Shield[\/p]\r\n[p][b]2nd Level (3 slots): [\/b]Scorching Ray[\/p]\r\n[p][b]3rd Level (3 slots): [\/b]Counter spell, Fireball, Lighting Bolt, [blocklink:1524532] [\/p]\r\n[p][b]4th Level (1 slot): [\/b]Fire Shield, Stoneskin*[\/p]\r\n[ul]\r\n- The Mage Guard casts this spell on themself before Combat.\r\n[\/ul]\r\n[p][\/p]\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[h2]Traits[\/h2]\r\n[p][b]Brave:[\/b] The Mage Guard has advantage on saving throws against being frightened[\/p]\r\n[p][b]Brute[\/b]: A melee weapon deals one extra die of its damage when the Mage Guard hits with it (Included in the attack)[\/p]\r\n[p][\/p]\r\n","actions":"[p][b]Multiattack[\/b]: The Mage Guard makes two melee attacks and casts a cantrip[\/p]\r\n[p][b]Longsword:[\/b] Melee Weapon Attack: +7 [roll:1d20+7] to hit, reach 5 ft, one target. Hit: 12 [roll:2d8+3] slashing damage, or 14 [roll:2d10+3] slashing damage when used with two hands.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"[p][b]Parry[\/b]: The Mage Guard adds 4 to its AC against one melee attack that would hit it. To do so, the Mage Guard must see the attacker and be wielding a melee weapon[\/p]\r\n[p][\/p]\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"humanoid, guard, spellcaster","isShared":"on","templateId":"3087","blockId":"1523002","world":"d97f870f-7292-4d5d-a87d-2cdc8e39e8c4","folder":"19079"}