{"name":"Cultist Fanatic","challenge_rating":"2","xp":"450","types":"Humanoid","pb":"+2","size":"Small","sizer":"Medium","languages":"Common","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"13 (Leather Armor)","hit_points":"44 (8d8 + 8) [roll:8d8+8]","strength":"11","dexterity":"14","constitution":"12","intelligence":"10","wisdom":"14","charisma":"13","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 12","skills":"Deception +3, Persuasion +3, Religion +2","saving_throws":"Wisdom +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): [\/p]\r\n- At will: [i]Light[\/i], [i]Thaumaturgy[\/i]\r\n- 2\/day: [i]Command[\/i], [i]Spiritual Weapon[\/i]\r\n- 1\/day: [i]Hold Person[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Dark Devotion[\/i][\/b]. The fanatic has advantage on saving throws against being charmed or frightened. [\/p]","actions":"[p][b][i]Pact Blade[\/i][\/b]. [i]Melee Attack Roll[\/i]: +4, reach 5 ft. [i]Hit[\/i]: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6415760","source":"Homebrew, [i]Monster Manual[\/i] (5e), [i]Monster Manual[\/i] (5.5e)","tags":"cult, cultist, fanatic, npc, non, player, character, humanoid","isShared":"on","templateId":"2991","blockId":"1524851","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}