{"name":"Archmage","challenge_rating":"12","xp":"8400","types":"Humanoid","pb":"+4","size":"Small","sizer":"Medium","languages":"Common, & any five languages","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"99 (18d8 + 18) [roll:18d8+18]","strength":"10","dexterity":"14","constitution":"12","intelligence":"20","wisdom":"15","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 12","skills":"Arcana +13, History +13","saving_throws":"Intelligence +9, Wisdom +6","damage_vulnerabilities":"","damage_resistances":"Damage from spells; nonmagical Bludgeoning, Piercing, & Slashing ([i]Stoneskin[\/i])","damage_immunities":"Psychic ([i]Mind Blank[\/i])","condition_immunities":"Charmed ([i]Mind Blank[\/i])","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: [\/p]\r\n- Cantrips (at will): [i]Fire Bolt[\/i], [i]Light[\/i], [i]Mage Hand[\/i], [i]Prestidigitation[\/i], [i]Shocking Grasp[\/i]\r\n- 1st level (4 slots): [i]Detect Magic[\/i], [i]Identify[\/i], [i]Mage Armor[\/i]*, [i]Magic Missile[\/i]\r\n- 2nd level (3 slots): [i]Detect Thoughts[\/i], [i]Mirror Image[\/i], [i]Misty Step[\/i]\r\n- 3rd level (3 slots): [i]Counterspell[\/i], [i]Fly[\/i], [i]Lightning Bolt[\/i]\r\n- 4th level (3 slots): [i]Banishment[\/i], [i]Fire Shield[\/i], [i]Stoneskin[\/i]*\r\n- 5th level (3 slots): [i]Cone of Cold[\/i], [i]Scrying[\/i], [i]Wall of Force[\/i]\r\n- 6th level (1 slot): [i]Globe of Invulnerability[\/i]\r\n- 7th level (1 slot): [i]Teleport[\/i]\r\n- 8th level (1 slot): [i]Mind Blank[\/i]*\r\n- 9th level (1 slot): [i]Time Stop[\/i]\r\n[p]*[i]The archmage casts these spells on itself before combat. [\/i][\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Magic Resistance[\/i][\/b]. The archmage has advantage on saving throws against spells & other magical effects. [\/p]\r\n[p][b][i]Variant: Familiars[\/i][\/b]. Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit. [\/p]","actions":"[p][b][i]Dagger[\/i][\/b]. [i]Melee or Ranged Weapon Attack[\/i]: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit[\/i]: 4 (1d4 + 2) piercing damage. [\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6436265","source":"[i]Monster Manual[\/i] (5e)","tags":"archmage, wizard, mage, npc, non, player, character, humanoid","isShared":"on","templateId":"2991","blockId":"1528773","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}