{"name":"Astral Crocodile","challenge_rating":"","xp":"","types":"Celestial, Beast","pb":"Inherits the Summoner's Proficiency Bonus","size":"Large","sizer":"NONE","languages":"Understands the languages you speak","alignment":"Unaligned","description":"The Astral Crocodile is a representation of the astronomical sign for Sobek, symbolizing protection from natural disasters. Its surface is translucent, appearing as a twilit night sky filled with stars.","suggested_environments":"","armor_class":"10 + Your Intelligence Modifier + Proficiency Bonus","hit_points":"2 + your Intelligence modifier + four times your Arcanist level","strength":"16","dexterity":"10","constitution":"18","intelligence":"10","wisdom":"10","charisma":"10","base_movement_units":"Feet","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"Passive Perception of 10","skills":"Grants the summoner Proficiency in Athletics if not already proficient, and if already Proficient in Athletics, grants the summoner Expertise in Athletics.\r\n\r\nHas advantage on Stealth Checks when submerged in water or sand.","saving_throws":"Strength, Constitution","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Astral Fortitude - Grants the Summoner and a choice of up to three other allied targets +10 Maximum HP while the Crocodile has more than 0 HP. Once the Astral Crocodile is reduced to 0 HP, it vanishes and the effects end.","actions":"Crushing Bite - Make an attack roll against a chosen target. On a successful hit, the target takes 2d4 Radiant damage and is grappled. While a target is grappled, the Crocodile cannot make another Bite attack or submerge and the target is restrained. The grappled target must make a Strength saving throw against your Spellcasting DC to escape the grapple.\r\n\r\n","bonus_actions":"Submerged Prowler - The Astral Crocodile can submerge itself in water or natural terrain, granting it the benefits of Full Cover as a Bonus Action. While submerged, the Astral Crocodile has advantage on Stealth Checks and can take the Hide Action as a Bonus Action. Once the Astral Crocodile attacks, it is no longer submerged.\r\n\r\nTail Whip - The Astral Crocodile can whip its tail at a target that is not grappled by its bite as an attack roll, within 5 feet, and deal 1d4 Radiant damage on a successful hit.","reactions":"Ambush - When submerged, the Astral Crocodile can emerge from water or natural terrain to attack a target that enters within 10 feet of itself as a Reaction and make a bite attack roll for 1d4 Radiant damage.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Dustriders","tags":"","isShared":"on","templateId":"2991","blockId":"1531147","world":"d5980cc3-bec4-49c7-949c-febefe22da42","folder":"35223"}