{"name":"Ray of Sickness","spell_level":"1-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Necromancy","attack":"CON Save","effect":"Poison","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.","classes":"Sorcerer, Wizard","spell_description":"A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.","source":"PHB","tags":"","isShared":"on","templateId":"3000","blockId":"1531654","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37648"}