{"name":"Octopus","challenge_rating":"0","xp":"10","types":"Beast","pb":"+2","size":"Small","sizer":"NONE","languages":"","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"12","hit_points":"3","strength":"4","dexterity":"15","constitution":"11","intelligence":"3","wisdom":"10","charisma":"4","base_movement_units":"","base_movement_in_ft":"5","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"Darkvision 30ft., Passive Perception 12","skills":"Perception +2, Stealth +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Hold Breath[\/b]. While out of water, the octopus can hold its breath for 30 minutes.\r\n\r\n[b]Underwater Camouflage[\/b]. The octopus has advantage on Dexterity (Stealth) checks made while underwater.\r\n\r\n[b]Water Breathing[\/b]. The octopus can breathe only underwater.","actions":"[b]Tentacles[\/b]. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.\r\n\r\n[b]Ink Cloud [\/b](Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6475587","source":"SRD","tags":"","templateId":"2991","blockId":"1533117","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}