{"name":"Velma \"Vel\" Dinchelstein","challenge_rating":"4","xp":"1100","types":"Humanoid (Mountain Dwarf)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Dwarven, Thieves' Cant","alignment":"Lawful Neutral","description":"","suggested_environments":"The Dread Domain of Mordent","armor_class":"15 (Chain Shirt)","hit_points":"32 (5d8 + 10) [roll:5d8+10]","strength":"12","dexterity":"14","constitution":"14","intelligence":"14","wisdom":"16","charisma":"8","base_movement_units":"","base_movement_in_ft":"25","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 19","skills":"Arcana +5, History +5, Insight +6, Investigation +8, Perception +9, Sleight of Hand; Smith's Tools, Thieves' Tools","saving_throws":"Dexterity +5, Intelligence +6","damage_vulnerabilities":"","damage_resistances":"Poison","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Dwarven Resilience[\/i][\/b]. Velma has advantage on saving throws against poison. [\/p]\r\n[p][b][i]Sneak Attack[\/i][\/b]. Once per turn, Velma can deal an extra 10 (3d6) damage to one creature she hits with an attack if the following conditions are met: [\/p]\r\n- She has advantage on the attack roll.\r\n- The target is within 5' of another creature that is hostile to it, & the hostile creature isn't incapacitated & Velma doesn't have disadvantage on the attack roll.\r\n[p][b][i]Stonecunning[\/i][\/b]. Whenever Velma makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in the History skill & add double her proficiency bonus to the check, instead of her normal proficiency bonus. [\/p]","actions":"[p][b][i]Battleaxe[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +4 to hit, reach 5', one target. [i]Hit[\/i]: 7 (1d10 + 2) slashing damage. [\/p]\r\n[p][b][i]Heavy Crossbow[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +5 to hit, reach 5' or thrown 100'\/400', one target. [i]Hit[\/i]: 7 (1d10 + 2) piercing damage. [\/p]\r\n","bonus_actions":"[p][b][i]Cunning Action[\/i][\/b]. Velma can take the Dash, Disengage, or Hide action. [\/p]\r\n[p][b][i]Steady Aim[\/i][\/b]. Velma gives herself advantage on her next attack roll on the current turn. She can only use this feature if she hasn't moved during this turn, & after she uses this feature her speed is 0' until the end of the current turn. [\/p]","reactions":"[p][b][i]Uncanny Dodge[\/i][\/b]. When an attacker that Velma can see hits her with an attack, she can use her reaction to halve the attack's damage against her. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"vel, dinchelstein, velma, dinkley, npc, non, player, character, humanoid, dwarf, hill","isShared":"on","templateId":"2991","blockId":"1538661","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"29176"}