{"name":"Corrupted Shade","challenge_rating":"2","xp":"","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"Understands All Languages It Spoke In Life But Can't Speak","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] [blocklink:1479298], Black Soul","suggested_environments":"","armor_class":"15 (Armour Scraps)","hit_points":"27 (5d8+5) [roll:5d8+5]","strength":"1","dexterity":"14","constitution":"12","intelligence":"10","wisdom":"10","charisma":"11","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"40","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"darkvision 60 ft., passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"Radiance","damage_resistances":"Elemental, Bludgeoning, Piercing and Slashing from non-magical attacks","damage_immunities":"Necrotic, Poison","condition_immunities":"Charmed, Poisoned, Grappled, Restrained, Exhaustion, Prone, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Incorporeal Movement.[\/b] The shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\r\n\r\n[b]Sunlight Sensitivity.[\/b] While in sunlight, the shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[b]Multiattack. [\/b]The shade can make two attacks, one with it's steel shortsword\/hunting bow and one with its life drain.\r\n\r\n[b]Steel Shortsword.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.\r\n\r\n[b]Hunting Bow.[\/b] Ranged Weapon Attack: +4 to hit, range 80\/320., one target. Hit: 1d6+3 piercing damage (steel arrows).\r\n\r\n[b]Life Drain.[\/b] Melee Spell Attack: +2 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6533386","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1539111","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}