{"name":"Lunar Devil","challenge_rating":"8","xp":"3900","types":"Fiend","pb":"+3","size":"Large","sizer":"NONE","languages":"Celestial, Draconic, Elvish, Infernal, Sylvan, Telepathy 120ft.","alignment":"Lawful Evil","description":"[i]A hulking figure floats in the air, a winged horror painted in mist and moonlight.[\/i]\r\n\r\n[b]Corruptors of the Moon[\/b]. Lunar devils can be found subverting druidical orders or leading packs of [blocklink:1539690]. They are a lazy breed of devil and prefer lounging in the light of the moon over more vigorous activity. The only exception is an opportunity to corrupt druids and moon-worshippers, pitting them against followers of sun gods.\r\n\r\n[b]Vain and Boastful[\/b]. Lunar devils are as vain as they are indolent. Tales the fey tell involve thwarting them by appealing to their vanity. Lunar devils frequently befriend the dark fey.\r\n\r\n[b]Flying in Darkness[\/b]. In combat, lunar devils sometimes bring allies along, bestowing magical flight on them. The devils stay in areas of moonlight whenever they can. Lunar devils have excellent vision in total darkness, though, and are happy to use that against foes. They prefer attacking from range, allowing allies to take the brunt of any opposition.","suggested_environments":"Forest","armor_class":"16 (natural armor)","hit_points":"94","strength":"21","dexterity":"21","constitution":"20","intelligence":"16","wisdom":"15","charisma":"18","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 15","skills":"Perception +5","saving_throws":"STR +8, DEX +8, CON +8, WIS +5","damage_vulnerabilities":"","damage_resistances":"Cold; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"Spellcasting. The lunar devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):","cast_at_will":"[blocklink:1532788],\u00a0[blocklink:1531542]","cast_one_per_day":"[blocklink:1533405]","cast_twice_per_day":"","cast_thrice_per_day":"[blocklink:1532968]","special_abilities":"Devil\u2019s Sight. Magical darkness doesn\u2019t impede the lunar devil\u2019s [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip].\r\n\r\nLight Incorporeality. The lunar devil is translucent when standing in moonlight and is immune to damage from all nonmagical weapons in such conditions.\r\n\r\nLightwalking. Once on its turn, the lunar devil can use half its movement to step magically into one area of moonlight within its reach and emerge from a second area of moonlight within 80 feet of the first, appearing in an unoccupied space within that second area.\r\n\r\nMagic Resistance. The lunar devil has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The lunar devil makes one Bite attack, one Claw attack, and one Tail attack, or it makes three Hurl Moonlight attacks.\r\n\r\n[b]Bite[\/b]. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 9 (2d8) cold damage.\r\n\r\n[b]Claw[\/b]. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.\r\n\r\n[b]Tail[\/b]. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.\r\n\r\n[b]Hurl Moonlight[\/b]. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 17 (3d8 + 4) cold damage, and the target must succeed on a DC 15 Constitution saving throw or become [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] until the end of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6537707","source":"Tome of Beasts 1 (p.98)","tags":"","templateId":"2991","blockId":"1539689","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}