{"name":"Lesser Lunar Devil","challenge_rating":"4","xp":"1100","types":"Fiend","pb":"+2","size":"Medium","sizer":"NONE","languages":"Celestial, Draconic, Elvish, Infernal, Sylvan, Telepathy 120ft., Umbral","alignment":"Lawful Evil","description":"[i]This winged fiend looks like something that has stepped out of a nightmare. Its elongated head is dominated by a mouth filled with razor-sharp teeth, and its spindly arms and legs end in long vicious talons. Where the moonlight catches it, its body appears almost transparent.[\/i]\r\n[in]These nightmarish creatures are smaller, weaker versions of the [blocklink:1539689], lazy and boastful fiends that draw strength from the light of the moon. Lesser lunar devils are often found serving their more powerful brethren, sent as advance scouts to spy on a druid circle their master intends to subvert, or to identify the werewolf pack leader that must be removed before the lunar devil can seize control of the pack.[\/in]","suggested_environments":"","armor_class":"14","hit_points":"52","strength":"19","dexterity":"18","constitution":"15","intelligence":"14","wisdom":"15","charisma":"16","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 14","skills":"Perception +4, Stealth +6","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Devil\u2019s Sight[\/b]. Magical darkness doesn\u2019t impede the devil\u2019s [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]darkvision[\/tooltip].\r\n\r\n[b]Light Incorporeality[\/b]. The devil is semi-incorporeal when standing in moonlight and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead.\r\n\r\n[b]Magic Resistance[\/b]. The devil has advantage on saving throws against spells and other magical effects.","actions":"[b]Multiattack[\/b]. The devil makes one Bite attack, one Claw attack, and one Tail attack. Alternatively, it can use Hurl Moonlight twice.\r\n\r\n[b]Bite[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.\r\n\r\n[b]Claw[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.\r\n\r\n[b]Tail[\/b]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.\r\n\r\n[b]Hurl Moonlight[\/b]. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) cold damage, and the target must succeed on a DC 13 Constitution saving throw or become [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] until the end of the devil\u2019s next turn.\r\n\r\n[b]Invisibility[\/b]. The devil magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the devil wears or carries is invisible with it.","bonus_actions":"[b]Light Step[\/b]. The devil teleports, along with any equipment it is wearing or carrying, up to 80 feet to an unoccupied space (in moonlight) it can see.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6537715","source":"Book of Ebon Tides (p.172)","tags":"","templateId":"2991","blockId":"1539691","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}