{"name":"Sado Phase 1","race":"Human","profession":"","challenge_rating":"","proficiency_bonus":"6","size":"Medium","languages":"","alignment":"Chaotic Neutral","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18","hit_points":"120","strength":"19","dexterity":"19","constitution":"16","intelligence":"15","wisdom":"14","charisma":"18","movement_units":"","base_movement":"80 ","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"","saving_throws":"+8 STR, DEX","damage_vulnerabilities":"Psychic","damage_resistances":"","damage_immunities":"","condition_immunities":"Frightened, Charmed","spellcasting":"SPELL SAVE DC 17\r\n\r\nDISADVANTAGE on CONCENTRATION Saves","cast_at_will":"SPARKLE: Action, 60 ft range. Target makes DEX Save, on fail takes [roll: 1d10] radiant DMG \r\n\r\nTRICK OR TREAT: Action, 60 ft range. Throw a piece of candy, [roll: 1d20+3] on hit deals [roll: 1d8+3] Candy can be eaten with no effect. ","cast_one_per_day":"CROWN OF MANIA: Action, 120 ft range, Concentration 10 turn max. Visible target makes WIS save. On fail become charmed, must use action to attack creature you choose, Fails if none are in reach. Maintaining focus uses action, target can retry save at end of turn. \r\n\r\nCOUNTERSPELL: Reaction, 60 ft range.  3rd LVL or lower is neutralized. 4+ Make CON save of 10+Spell LVL. \r\n\r\nBURNING MEMORY: Action, 120 ft range, Concentration 100 turn max. 60 ft sphere, when entering or starting turn within, make CON save or take [roll: 5d10] radiant and 1 level of exhaustion.  Exhaustion cured when spell ends\r\n\r\nUZUMAKI: Action, 120 ft range, Concentration 10 turn max. Creatures within 30 ft cube make WIS save. Fail inflicts [roll: 3d10] psychic damages and incapacitates. Taking damage or being roused end condition. ","cast_twice_per_day":"SWARM OF BUTTERFLIES: Action, 15 ft cone. Creatures in effected area make DEX Save. Failure inflicts [roll: 2d10] force dmg and blinds until its next turn. Success deals half","cast_thrice_per_day":"BETTER TOGETHER: Reaction, when failing a WIS save, share the effect\/condition with one enemy within sight. \r\n\r\nPLAY ROUGH: Action. Make melee ATK roll with disadvantage. If it hits, double the DMG dealt. ","special_abilities":"","actions":"BONK:  Melee warhammer attack, [roll: 1d20+9] Deals [roll: 1d10+8] bludgeoning DMG. Can be used twice per action. \r\n\r\nLOLLICHOP: Ranged hatchet attack, [roll: 1d20+9] Deals [roll: 1d6+8] slashing DMG. Can be used twice per action.","bonus_actions":"Disengage, Dash ","reactions":"SADOMASOCHIST: After dealing or taking BPS DMG, regain [roll: 1d8+5] HP \r\n\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1539839","world":""}