{"name":"Spirit Statue Mascot","challenge_rating":"1\/4","xp":"50","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"Any languages it knew in life","alignment":"Summoner's alignment","description":"To enhance their studies of the past, Lorehold students often call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to assist the living.\r\n\r\nSome of these spirit statues bond with and mentor a specific mage, but most serve in a variety of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college\u2019s mascots.","suggested_environments":"","armor_class":"14 (natural armor)","hit_points":"26","strength":"14","dexterity":"9","constitution":"15","intelligence":"12","wisdom":"13","charisma":"8","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 13","skills":"Arcana +5, History +5, Perception +3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Death Burst[\/b]. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 3 (1d6) radiant damage.","actions":"[b]Slam[\/b]. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.\r\n\r\n[b]Counsel of the Past[\/b] (2\/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6587407","source":"Strixhaven: A Curriculum of Chaos","tags":"","templateId":"2991","blockId":"1545619","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}