{"name":"Pest Mascot","challenge_rating":"1\/4","xp":"50","types":"Monstrosity","pb":"+2","size":"Tiny","sizer":"NONE","languages":"","alignment":"Unaligned","description":"Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the college.","suggested_environments":"","armor_class":"13 (natural armor)","hit_points":"22","strength":"11","dexterity":"14","constitution":"17","intelligence":"5","wisdom":"13","charisma":"4","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 13","skills":"Perception +3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Regeneration[\/b]. The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn\u2019t function at the start of the pest\u2019s next turn.\r\n\r\n[b]Spiny Hide[\/b]. At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappling[\/tooltip] it or that it is [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappling[\/tooltip].\r\n","actions":"[b]Bite[\/b]. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6587454","source":"Strixhaven: A Curriculum of Chaos","tags":"","templateId":"2991","blockId":"1545625","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}