{"name":"Forest Defender","challenge_rating":"3","xp":"700","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"understands the languages of its creator but can't speak","alignment":"Neutral","description":"A sacred protector of the forest.","suggested_environments":"Forest","armor_class":"14","hit_points":"67","strength":"12","dexterity":"18","constitution":"17","intelligence":"6","wisdom":"10","charisma":"5","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"30","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 12","skills":"Perception +2, Stealth +6","saving_throws":"","damage_vulnerabilities":"Slashing","damage_resistances":"Nonmagical Bludgeoning and Piercing (not from adamantine weapons)","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Immutable Form[\/b]. The forest defender is immune to any spell or effect that would alter its form.\r\n\r\n[b]Magic Resistance[\/b]. The forest defender has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Plant Camouflage[\/b]. The forest defender has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.","actions":"[b]Multiattack[\/b]. The forest defender makes two thorned vine attacks.\r\n\r\n[b]Thorned Vine[\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 15 ft., one creature. [i]Hit[\/i]: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled 10 feet toward the forest defender.\r\n\r\n[b]Thorned Embrace[\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one Medium or smaller creature. [i]Hit[\/i]: 13 (2d8 + 4) piercing damage, and the target is [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] (escape DC 11). Until the grapple ends, the target is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip], and the forest defender can\u2019t embrace another target.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6665482","source":"Deep Magic Volume 1","tags":"","templateId":"2991","blockId":"1553466","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}