{"name":"Spectral Guardian","challenge_rating":"6","xp":"2300","types":"Undead","pb":"+3","size":"Medium","sizer":"NONE","languages":"understands the languages it knew in life but can't speak","alignment":"Neutral Evil","description":"A luminous green mist swirls into the form of an ancient warrior. Dented armor and a ragged cloak enshroud the warrior's skeletal body, and its grinning skull leers out from an open helm.\r\n[br][b]Worn Finery[\/b]. Composed of faintly glowing green vapor, the spectral guardian is a skeletal being encased in ancient armor or noble's finery. The cloth is worn and tattered, spiraling away into mist at the edges, and the creature glides with the faintest whisper of sound like a mournful moan from far away.\r\n[br][b]Eternal Disgrace[\/b]. The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, and act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul.\r\n[in]After the cursed creature's death, its spirit rises, unquiet, in a place closely related to its disgrace. Compelled by the crushing weight of its deeds, the spectral guardian knows no rest or peace, and viciously snuffs out all life that intrudes upon its haunt.[\/in]\r\n[b]Undead Nature[\/b]. A spectral guardian doesn't require air, food, drink, or sleep.","suggested_environments":"","armor_class":"14","hit_points":"110","strength":"6","dexterity":"18","constitution":"18","intelligence":"11","wisdom":"16","charisma":"18","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]Blindsight[\/tooltip] 10ft., [tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 13","skills":"","saving_throws":"DEX +7, WIS +6","damage_vulnerabilities":"","damage_resistances":"Acid, Fire, Lightning, Thunder; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Cold, Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Incorporeal Movement[\/b]. The spectral guardian can move through other creatures and objects as if they were [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip]. It takes 1d10 force damage if it ends its turn inside an object.\r\n\r\n[b]Tomb Bound[\/b]. The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect.\r\n\r\n[b]Withering Miasma[\/b]. A creature that starts its turn in the spectral guardian's space must make a successful DC 15 Constitution saving throw or take 4d8 necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.","actions":"[b]Multiattack[\/b]. The spectral guardian makes two spectral rend attacks.\r\n\r\n[b]Spectral Rend[\/b]. [i]Melee Weapon Attack[\/i]: +7 to hit, reach 5ft., one target. [i]Hit[\/i]: 2d8+4 necrotic damage. If the target is a creature, it must succeed a DC 14 Wisdom saving throw or be [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] and have its speed reduced to 0; both effects last until the end of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6665818","source":"Tome of Beasts 1 (p.358)","tags":"","templateId":"2991","blockId":"1553492","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}