{"name":"Blood Tide","spell_level":"0-level (Cantrip)","casting_time":"1 action","range":"25ft.","components":"Verbal","materials":"","duration":"4 rounds","school":"Necromancy","attack":"CON Save","effect":"Debuff","higher_levels":"","classes":"Sorcerer, Wizard with Blood Specialization","spell_description":"When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a \u20132 penalty on the creature\u2019s Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs. A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances. A [blocklink:1531430] spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check. The spell\u2019s duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1554728","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}