{"name":"Ancient Lunar Dragon","challenge_rating":"19","xp":"22000","types":"Dragon","pb":"+6","size":"Gargantuan","sizer":"NONE","languages":"Draconic","alignment":"Neutral Evil","description":"Lunar dragons (also known as moon dragons or phase dragons) are capricious, xenophobic creatures that make their lairs inside desolate moons by burrowing through the rock.\r\n[in]Before laying eggs, a female lunar dragon stocks her lair with food; she won\u2019t leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.[\/in]\r\n[in]Lunar dragons enjoy depriving other creatures of treasure more than acquiring the treasure themselves. Often found among the treasures in a lunar dragon\u2019s hoard are one or more [blocklink:1539147]s taken from vessels that dared to invade the dragon\u2019s territory.[\/in]\r\n[in]A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid objects. In this semi-incorporeal state, roughly half of the dragon\u2019s body has a dark, indistinctly spectral form.[\/in]","suggested_environments":"Astral Plane","armor_class":"18","hit_points":"297","strength":"27","dexterity":"12","constitution":"24","intelligence":"12","wisdom":"15","charisma":"17","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"80","burrow_movement_in_ft":"20","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 240ft., Passive Perception 24","skills":"Perception +14, Stealth +13","saving_throws":"CON +13, WIS +8","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Cold","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Legendary Resistance[\/b] (3\/Day). If the dragon fails a saving throw, it can choose to succeed instead.\r\n\r\n[b]Tunneler[\/b]. The dragon can burrow through solid rock at half its burrowing speed and leaves a 20-foot-diameter tunnel in its wake.\r\n\r\n[b]Unusual Nature[\/b]. The dragon doesn\u2019t require air.","actions":"[b]Multiattack[\/b]. The dragon makes one Bite attack and two Claw attacks.\r\n\r\n[b]Bite[\/b]. [i]Melee Weapon Attack[\/i]: +14 to hit, reach 15 ft., one target. [i]Hit[\/i]: 15 (2d6 + 8) piercing damage plus 7 (2d6) cold damage.\r\n\r\n[b]Claw[\/b]. [i]Melee Weapon Attack[\/i]: +14 to hit, reach 10 ft., one target. [i]Hit[\/i]: 15 (2d6 + 8) slashing damage.\r\n\r\n[b]Tail[\/b]. [i]Melee Weapon Attack[\/i]: +14 to hit, reach 20 ft., one target. [i]Hit[\/i]: 15 (2d6 + 8) bludgeoning damage.\r\n\r\n[b]Cold Breath[\/b] (Recharge 5\u20136). The dragon exhales a blast of frost in a 90-foot cone. Each creature in the cone must make a DC 21 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn\u2019t reduced.","bonus_actions":"[b]Phase[\/b] (3\/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage.","reactions":"","legendary_actions":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.\r\n\r\n[b]Tail Attack[\/b]. The dragon makes one Tail attack.\r\n\r\n[b]Treacherous Ice[\/b]. Magical ice covers the ground in a 20-foot radius centered on a point the dragon can see within 120 feet of itself. The ice, which is [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip] for all creatures except lunar dragons, lasts for 10 minutes or until the dragon uses this legendary action again.\r\n\r\n[b]Wing Attack[\/b] (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 12 (1d8 + 8) bludgeoning damage and be knocked [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip]. The dragon can then fly up to half its speed without provoking opportunity attacks.","lair_description":"","lair_actions":"The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.","regional_effects":"The region containing an ancient or adult lunar dragon\u2019s lair is warped by the dragon\u2019s magic, which produces one or more of the following effects:\r\n\r\n[b]Black Frost[\/b]. A thin layer of black frost covers the ground, which kills all ordinary plants growing within 6 miles of the lair if the dragon is ancient, or within 3 miles if the dragon is an adult.\r\n\r\n[b]Haunting Moan[\/b]. A haunting sound gets louder or fainter (dragon\u2019s choice) the closer one gets to the lair. The moan is audible 6 miles from the lair if the dragon is ancient, or 3 miles if the dragon is an adult.\r\n\r\n[b]Moon Devils[\/b]. Swirling funnels of dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals cold damage instead of bludgeoning damage.\r\n\r\nIf the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.","motivation":"","tactics":"","image_gallery_id":"6678020","source":"Spelljammer: Adventures in Space","tags":"","templateId":"2991","blockId":"1554826","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}