{"name":"Hand of Doom","spell_level":"0-level (Cantrip)","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Necromancy","attack":"CON Save","effect":"Necrotic","higher_levels":"","classes":"Cleric, Warlock, Wizard with Dark Specialization","spell_description":"Your outstretched hand glows with sinister power that hastens the demise of a creature you touch. Make a melee spell attack against the creature. On a hit, the target takes 1d4 necrotic damage and must make a successful Constitution saving throw or become [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] until the end of your next turn. If the target was already [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] when you hit it with hand of doom, it takes 1d12 poison damage instead of 1d4 necrotic damage on a failed save.\u00a0\r\n\r\nThis spell\u2019s damage increases by one die at 5th level (2d4 necrotic or 2d12 poison), 11th level (3d4 or 3d12), and 17th level (4d4 or 4d12).","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1555689","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}