{"name":"Puff of Smoke","spell_level":"0-level (Cantrip)","casting_time":"1 bonus action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Evocation","attack":"DEX Save","effect":"Debuff","higher_levels":"","classes":"Sorcerer with Dragon Specialization","spell_description":"By harnessing the elemental power of fire, you warp nearby air into obscuring smoke. One creature you can see within range must make a Dexterity saving throw. If it fails, the creature is [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] until the start of your next turn. Puff of smoke has no effect on creatures that have [tooltip:A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific range, provided that the creature with Tremorsense and anything it is detecting are both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid. Tremorsense can\u2019t detect creatures or objects in the air, and it doesn\u2019t count as a form of sight.]tremorsense[\/tooltip] or [tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]blindsight[\/tooltip]. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1556489","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}