{"name":"Fiendish Brand","spell_level":"5-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic, Material","materials":"a branding iron","duration":"7 days","school":"Necromancy","attack":"Melee Spell Attack","effect":"Cold, Debuff","higher_levels":"","classes":"Cleric, Warlock, Wizard with Fiendish Specialization","spell_description":"You infuse a branding iron (typically one bearing the mark of a demon lord or a lord of Hell) with the bone-chilling cold of the Lower Planes and a promise of damnation. To mark a creature with the brand, you make a melee spell attack. On a hit, you deal 2d8 cold damage to the target and cause it to become branded.\u00a0\r\n\r\nThe damage can be healed normally, but the brand remains until a [blocklink:1532806] spell is cast on the target, the duration expires, or you use an action to remove the brand. You can remove the brand from any distance, as long as the branded creature is on the same plane of existence as you. While the creature wears the brand, it has disadvantage on any saving throws it makes against spells you cast on it. If you try to locate the creature with a [blocklink:1533026] spell, it takes the \u201310 penalty to its saving throw as if you possessed a lock of its hair or other body part.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1558115","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}