{"name":"Yellow Sign","spell_level":"4-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"1d10 hours","school":"Enchantment","attack":"WIS Save","effect":"Control","higher_levels":"","classes":"Wizard with Mythos Specialization","spell_description":"You attempt to afflict a humanoid you can see within range with memories of distant, alien realms and their peculiar inhabitants. The target must make a successful Wisdom saving throw or be afflicted with a form of long-term madness and be [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] by you for the duration of the spell or until you or one of your allies harms it in any way. While [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] in this way, the creature regards you as a sacred monarch. If you or an ally of yours is fighting the creature, it has advantage on its saving throw. A successful [blocklink:1532806] spell ends both effects.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1559535","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}