{"name":"Stasis Lock","spell_level":"8-level","casting_time":"1 action","range":"90 feet","components":"Verbal, Somatic","materials":"","duration":"Concentration, up to 1 minute","school":"Enchantment","attack":"","effect":"","higher_levels":"","classes":"Mage","spell_description":"Choose one creature. The target must succeed on a Charisma saving throw or become locked in stasis: incapacitated, immune to all damage, and immune to effects that require a Dexterity or Strength saving throw. It remains aware but cannot act. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.","source":"Homebrew","tags":"","templateId":"3000","blockId":"1560189","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39353","isShared":"on"}