{"name":"Ruk Tuk's Shard Surge Table","random_dice_table":"d20 Effect\r\n1 [b]Reverse Gravity (1 round):[\/b] A 30-ft radius around Ruk inverts gravity. Creatures float 20 feet up, then crash down next round (2d6 fall damage, prone).\r\n2 [b]Eyes of the Void:[\/b] All creatures within 20 ft must make a DC 16 Wis save or be Blinded for 1 minute. They hallucinate tentacles, whispers, and flickering stars.\r\n3 [b]Sudden Clone:[\/b] A goblin duplicate of Ruk appears (AC 13, 20 HP, cast Chaos Bolt once before exploding in purple goo).\r\n4 [b]Terrain Warp:[\/b] A 10-ft square becomes difficult terrain as the ground turns to rubbery glass, bones, or black vines.\r\n5 [b]Time Snap:[\/b] Everyone within 60 ft repeats their last turn, including damage taken or spells cast. No changes allowed.\r\n6 [b]Shard Spikes:[\/b] Eldritch crystals erupt from the ground in a 15-ft cone (Dex save DC 16 or take 4d10 piercing + 2d6 psychic).\r\n7 [b]Wildfire Howl:[\/b] A burst of red energy lets Beaksbane make a reaction breath attack, even if it's not his turn.\r\n8 [b]Mindflip:[\/b] The targets of Ruk Tuk\u2019s spell are randomly reassigned to any valid targets within 60 feet. Friend or foe.\r\n9 [b]Mini Fracture Event:[\/b] A random extraplanar creature (CR \u2264 2) is summoned and confused for 1d4 rounds.\r\n10 [b]Magic Drain:[\/b] All spellcasters in a 30-ft radius lose one spell slot of their highest available level (DC 15 Cha save negates).\r\n11 [b]Fractal Echo:[\/b] Ruk Tuk casts the last spell again next round without using a slot, targeting random creatures.\r\n12 [b]Void Pulse:[\/b] Magic ceases to function in a 10-ft radius sphere around Ruk for 2 rounds. No spellcasting, magic items inert.\r\n13 [b]Laugh Plague:[\/b] Creatures within 15 feet must succeed a DC 17 Con save or spend their next turn laughing uncontrollably.\r\n14 [b]Mass Mirror Image:[\/b] 1d6 mirror images of each creature within 30 ft appear and last for 1 minute or until hit.\r\n15 [b]Shard Blink:[\/b] Ruk Tuk randomly teleports 60 feet in a flash of jagged crystal and fire. No control over destination.\r\n16 [b]Eyes of the Beyond:[\/b] Ruk Tuk gains true seeing and telepathy (120 ft) for 1 minute. He whispers everyone's secrets.\r\n17 [b]Spell Inversion:[\/b] The next spell Ruk Tuk casts does the opposite effect (e.g. Fireball heals, Haste slows, etc).\r\n18 [b]Horrible Maws:[\/b] 1d4 rifts open in the air, each biting anyone within 5 feet (2d10 force damage, Dex save DC 15 negates).\r\n19 [b]Shared Madness:[\/b] Every creature within 20 ft must roll on the short-term Madness Table from the DMG (1d10 minutes).\r\n20 [b]The World Glitches:[\/b] For 1 minute, all rules are loose. You may break initiative order, change dice sizes, or ignore action economy (DM fiat encouraged!). At the end, all creatures make a DC 18 Con save or suffer 3 levels of Exhaustion.","tags":"","templateId":"79","blockId":"1564282","world":"9baa5ec0-aa0c-4327-b6c4-c1f115607c3c","folder":"39979","isShared":"on"}