{"name":"Swarm of Zombie Limbs","challenge_rating":"1","xp":"200","types":"Swarm of Tiny Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"-","alignment":"Neutral Evil","description":"","suggested_environments":"[p]Underdark, Urban; Planar (Domains of Dread, Shadowfell)[\/p]\r\n[p][\/p]\r\n","armor_class":"10","hit_points":"22 (5d8) [roll:5d8]","strength":"14","dexterity":"10","constitution":"10","intelligence":"3","wisdom":"8","charisma":"5","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"30","senses":"[p]Blindsight 30' (blind beyond this radius), Passive Perception 9[\/p]\r\n[p][\/p]\r\n","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, Slashing","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]Swarm.[\/b][\/i] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points.[\/p]\r\n[p][i][b]Unusual Nature.[\/b][\/i] The swarm doesn't require air, food, drink, or sleep.[\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Multiattack.[\/b][\/i] The swarm makes one Undead Mass attack and one Grasping Limbs attack.[\/p]\r\n[p][i][b]Undead Mass.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +4 to hit, reach 0 ft., one target in the swarm's space. [i]Hit:[\/i] 5 (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.[\/p]\r\n[p][i][b]Grasping Limbs.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +4 to hit, reach 0 ft., one creature in the swarm's space. [i]Hit:[\/i] 7 (2d6) necrotic damage, and the creature must succeed on a DC 12 Strength saving throw or be [url:https:\/\/5e.tools\/conditionsdiseases.html#restrained_phb]restrained[\/url]. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"[i]Van Richten's Guide to Ravenloft[\/i] (5e)","tags":"swarm, zombie, limb, undead, dismember","isShared":"on","templateId":"2991","blockId":"1573300","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"40668"}