{"name":"Combat Hack","type":"Attack, General, Manipulate, Skill","slot":"Feat 2","requirements":"[b]Prerequisites[\/b] expert in Computers[br][b]Requirements[\/b] You are holding or wearing a cyberdeck and have a free hand. Alternatively if the deck is an implant, you don't need a free hand, but this action gaint the Concentrate trait, instead of manipulate","trigger":"","action":"1 Action","description":"Attempt a Computers check to Hack an adjacent creature, hazard, or item with the tech trait. The DC is equal to the creature, item, or hazard\u2019s Fortitude DC, or the Fortitude DC of the creature attending the object. If the target is an unattended object, the GM sets the DC for the check based on the item\u2019s level. The target is temporarily immune to your attempts to Combat Hack it for 10 minutes.","specific_applications":"","performance":"[ul]\r\n- [b]Critical Success[\/b] The target becomes glitching 2 for 1 round.\r\n- [b]Success[\/b] The target becomes glitching 1 for 1 round.\r\n- [b]Critical Failure[\/b] If the target has the glitching condition, reduce the value of its glitching condition by 1.\r\n[\/ul]","tags":"","isShared":"on","templateId":"2025","blockId":"1578943","world":"0c099b36-60f1-4fa1-ae29-2ba000c30b7f","folder":"null"}