{"name":"Crowd Control","type":"General, Skill","slot":"Feat 2","requirements":"expert in Diplomacy","trigger":"Your voice can be heard over the noise in a crowd. You gain a +2 circumstance bonus to Diplomacy checks against crowds. The first time each round you Stride into a square containing a crowd, you can attempt a DC 20 Diplomacy check to move the crowd out of your way. A GM might use a different DC under certain circumstances, such as when the crowd has a level or set DC to disperse.","action":"","description":"","specific_applications":"","performance":"[ul]\r\n- [b]Critical Success[\/b] As success, and the crowd departs from all adjacent squares as you move.\r\n- [b]Success[\/b] The crowd disperses from squares you move into.\r\n- [b]Failure[\/b] The crowd doesn\u2019t move, but you can continue moving.\r\n- [b]Critical Failure[\/b] The crowd forcefully resists you and disrupts your Stride.\r\n[\/ul]","tags":"","templateId":"2025","blockId":"1578949","world":"0c099b36-60f1-4fa1-ae29-2ba000c30b7f","folder":"null","isShared":"on"}