{"name":"Recognize Spell","type":"General, Secret, Skill","slot":"Feat 1","requirements":"trained in Arcana, Nature, Occultism, or Religion","trigger":"A creature within line of sight casts a spell that you don\u2019t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.","action":"Reaction","description":"If you are trained in the appropriate skill for the spell\u2019s tradition and it\u2019s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can\u2019t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you\u2019re an expert, 6 if you\u2019re a master, and 10 if you\u2019re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you\u2019re not trained in the skill, you can\u2019t get a result better than failure.","specific_applications":"","performance":"[ul]\r\n- [b]Critical Success[\/b] You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.\r\n- [b]Success[\/b] You correctly recognize the spell.\r\n- [b]Failure[\/b] You fail to recognize the spell.\r\n- [b]Critical Failure[\/b] You misidentify the spell as another spell entirely, of the GM\u2019s choice.\r\n[\/ul]","tags":"","templateId":"2025","blockId":"1579068","world":"0c099b36-60f1-4fa1-ae29-2ba000c30b7f","folder":"null","isShared":"on"}