{"name":"Insanity","spell_level":"7-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic","materials":"","duration":"30 days","school":"Enchantment","attack":"Wisdom saving throw","effect":"","higher_levels":"","classes":"Cleric (Trickery), Rogue (Arcane Trickster), Sorcerer, Warlock, Wizard ","spell_description":"[p]Choose a creature withing range That creature suffers a continuous confusion enchantment. The chosen creature must make a Wisdom saving throw. Creatures who fail this saving throw have their mind twisted, spawning delusions and provoking uncontrolled actions. If the spell is used during combat the duration changes to 1 minute.[br]An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.[br][br]1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.[br][br]2-6: The creature doesn't move or take Actions this turn.[br][br]7-8: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.[br][br]9-10: The creature takes the same action it did on its last turn. If it rolls this twice in a roll it does nothing. [br]Remove curse of 7[sup]th[\/sup] level or higher can dispel this effect.[\/p]\r\n[p][\/p]\r\n","source":"Homebrew","tags":"","isShared":"on","templateId":"3000","blockId":"1580900","world":"f6432138-e2a2-4947-976e-009ab3e29aeb","folder":"39581"}