{"name":"Hang in There","type":"Envoy, Healing","slot":"Feat 6","requirements":"expert in Diplomacy","trigger":"","action":"1 Action","description":"You encourage yourself or an ally, psyching them up for a coming challenge and granting them temporary Hit Points. Choose yourself or an ally within 30 feet, then attempt a DC 20 Diplomacy check. If you have master proficiency in Diplomacy, you can instead attempt a DC 30 Diplomacy check to increase the temporary Hit Points gained on a successful check by 5. If you have legendary proficiency, you can instead attempt a DC 40 Diplomacy check to increase the temporary Hit Points gained on a successful check by 10. These temporary Hit Points last for 1 minute. The target is then temporarily immune to your Hang in There for 1 day.","specific_applications":"","performance":"[ul]\r\n- [b]Critical Success[\/b] The target gains temporary Hit Points equal to double their level plus your Charisma modifier.\r\n- [b]Success[\/b] The target gains temporary Hit Points equal to their level plus your Charisma modifier.\r\n- [b]Failure[\/b] The target is unaffected, and you can\u2019t use Hang in There again for 1 minute.\r\n- [b]Critical Failure[\/b] The target is unaffected, and you can\u2019t use Hang in There again for 1 hour.\r\n[\/ul]","tags":"","templateId":"2025","blockId":"1581164","world":"0c099b36-60f1-4fa1-ae29-2ba000c30b7f","folder":"null","isShared":"on"}