{"name":"Sabotage","type":"Concentrate, Manipulate, Operative","slot":"Action","requirements":"","trigger":"","action":"1 Action","description":"You disrupt enemy tech to cover your tracks or gain a tactical advantage. Select a single tech creature or tech item within 15 feet that you can detect. If your target is a tech creature, attempt a Computers check against the creature\u2019s Fortitude DC. If your target is a tech item, attempt a Computers check against the item\u2019s DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.\r\n\r\nIf you\u2019re an expert in Computers, you can Sabotage a tech creature or tech item within 30 feet. If you\u2019re a master, this range increases to 45 feet. If you\u2019re legendary, this range increases to 60 feet.","specific_applications":"","performance":"[ul]\r\n- [b]Critical Success[\/b] The target becomes glitching 1 for 1 minute.\r\n- [b]Success[\/b] The target becomes glitching 1 for 2 rounds.\r\n- [b]Failure[\/b] Your attempt fails and requires more persistent analysis. The target is immune to your Sabotage until the end of your next turn.\r\n- [b]Critical Failure[\/b] Your attempt backfires. The target is immune to your Sabotage for 10 minutes.\r\n[\/ul]","tags":"","templateId":"2025","blockId":"1581213","world":"0c099b36-60f1-4fa1-ae29-2ba000c30b7f","folder":"null","isShared":"on"}