{"name":"Myrtanian mounted knight","challenge_rating":"","xp":"","types":"Humanoid (human)","pb":"3","size":"Medium","sizer":"NONE","languages":"","alignment":"","description":"","suggested_environments":"","armor_class":"20 (plate shield)","hit_points":"55","strength":"18","dexterity":"14","constitution":"14","intelligence":"12","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"30 (60)","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"","saving_throws":"Str +7, Con +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Heavy Cavalry (Horse).[\/b] If the Knight's mount is subjected to a DEX Save that allows it to take half damage, it takes half damage on a fail and no damage on a success.\r\n[br]\r\n[b]Riding armored warhorse.[\/b] The Knight rides an armored-warhorse into battle (19 HP, 16 AC).\r\n[br]\r\n[b]Experienced Rider.[\/b] Opportunity attacks against the horse or its rider are made with [i]Disadvantage[\/i].\r\n","actions":"[b]Multiattack[\/b]\r\nThe Knight makes two attacks with one of its weapons (choose a weapon and stick to it).\r\n[br]\r\n[b]Knightly lance[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: [roll:2d10+4] piercing damage when having moved 20 ft., [roll:2d6+4] when dismounted.\r\n[br]\r\n[b]Cavalry Flail[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: [roll:1d8+4] bludgeoning damage (or [roll:1d10+4] when moving 20 ft. in straight line). Should this attack miss, the Knight has [i]Advantage[\/i] on his next attack this turn. (Swift) If th\r\n[br]\r\n[b]Knightly Sword[\/b]\r\nMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: [roll:1d8+4] slashing damage or [roll:1d10+4] when 2H. This attack [b]scores a Critical on a 19[\/b].\r\n[br]\r\n[b]Cavalry Pick[\/b]\r\nMelee Weapon Attack: +7 to hit (+8 against armored enemy), reach 5 ft., one target. Hit: [roll:1d8+4] piercing damage, versatile [roll:1d10+4], momentum [roll:1d12+4].","bonus_actions":"","reactions":"[b]Guard. (Knightly Sword)[\/b] The Knight can make a weapon attack when a creature enters its reach but instead of dealing damage, decrease the creature's speed to 0 ft. until the end of its turn.\r\n[br]\r\n[b]Defending (Knightly sword)[\/b] On an enemy melee hit, the Knight can increase its AC by [roll:1d4] against that attack.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Myrtana, mount, rider, cavalry","isShared":"on","templateId":"2991","blockId":"1584693","world":"fdbb44ea-9b6c-4df6-91d5-bb54d289b77e","folder":"null"}