{"name":"Spiderling","challenge_rating":"2","xp":"","types":"Fiend","pb":"+2","size":"Medium","sizer":"NONE","languages":"Daedric, Common","alignment":"Neutral Evil","description":"","suggested_environments":"","armor_class":"14 (natural armour)","hit_points":"32 (5d8+10) [roll:5d8+10]","strength":"10","dexterity":"14","constitution":"14","intelligence":"11","wisdom":"12","charisma":"15","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"Darkvision 120 Ft, passive Perception 15","skills":"Deception +4, Perception +5, Persuasion +4, Stealth +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing and Slashing from non-magical attacks","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"[b]Innate Spellcasting.[\/b] The spiderling's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no spell slots:","cast_at_will":"@[Poison Spray](spell:3aa962b7-65ba-4d5a-8e7d-c03050b45865), @[Infestation](spell:080d536d-7960-477e-8244-d37372407428)","cast_one_per_day":"@[Web](spell:49b8c6bd-1297-4783-88d7-73effda57bae)","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Daedra's Sight. [\/b]Magical darkness doesn't impede the spiderling's darkvision.\r\n\r\n[b]Spider Climb.[\/b] The spiderling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n\r\n[b]Web Sense.[\/b] While in contact with a web, the spiderling knows the exact location of any other creature in contact with the same web.\r\n\r\n[b]Web Walker.[\/b] The spiderling ignores movement restrictions caused by webbing.","actions":"[b]Claws.[\/b] Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit: 5 (1d6 + 2) slashing damage.\r\n\r\n[b]Poison Web.[\/b] Ranged Weapon Attack: +4 to hit, range 30\/60 ft, one target. Hit: 7 (2d6) poison damage. The target must make a Dexterity saving throw DC 12 or be caught in webbing. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check (DC 12). If it succeeds, it is no longer restrained.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6979818","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1588946","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}