{"name":"Dark Brotherhood Assassin","race":"Any race","profession":"Assassin","challenge_rating":"","proficiency_bonus":"+2","size":"Medium","languages":"Common, Shadowmarks, Daedric","alignment":"Any Non-good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (leather armour)","hit_points":"33 (6d8+6) [roll:6d8+6]","strength":"10","dexterity":"16","constitution":"12","intelligence":"10","wisdom":"12","charisma":"14","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passive Perception 15","skills":"Acrobatics +5, Deception +4, Perception +5, Stealth +7","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Sneak Attack.[\/b] Once per turn, the assassin deals an extra 2d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn\u2019t incapacitated and the assassin doesn\u2019t have disadvantage on the attack roll.\r\n\r\n[b]Assassinate.[\/b] Has advantage on attack rolls against any creature that hasn\u2019t taken a turn in the combat yet. In addition, any hit scored against a creature that is surprised is a critical hit.\r\n\r\n[b]Uncanny Dodge.[\/b] When an attacker the assassin can see hits them with an attack, the assassin can use their reaction to halve the attack\u2019s damage against them.","actions":"[b]Dwemer Dagger (2).[\/b] Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: (1d4 + 5) piercing damage.\r\n\r\n[b]Blowgun.[\/b] Ranged Weapon Attack: +5 to hit, range 25\/100 ft., one target. Hit: 1 piercing damage and a creature must succeed a DC 13 Constitution saving throw or take 2d6 poison damage and and be Poisoned (condition) until the end of its next turn.","bonus_actions":"[b]Two-Weapon Fighting.[\/b] The assassin can make an attack with their off-hand and can add their dexterity modifier to the damage.\r\n\r\n[b]Cunning Action.[\/b] This bonus action can be used only to take the Dash, Disengage, or Hide action.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"6594246","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1590550","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31804"}