{"name":"Ice Storm","spell_level":"4-level","casting_time":"1 action","range":"300ft.","components":"Verbal, Somatic, Material","materials":"a pinch of dust and a few drops of water","duration":"Instantaneous","school":"Abjuration","attack":"","effect":"","higher_levels":"[p]When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.[\/p]\r\n[p][\/p]\r\n","classes":"Wizard, Cleric, Paladin, Artificer, Druid, Sorcerer","spell_description":"[p]A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.[\/p]\r\n[p]Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.[\/p]\r\n[p][\/p]\r\n","source":"Basic Rules","tags":"","templateId":"3000","blockId":"1591002","world":"","isShared":"on"}