{"name":"Brain muncher","challenge_rating":"1\/8","xp":"","types":"Aberation\/mind flayer","pb":"3","size":"Tiny","sizer":"Tiny","languages":"deep speech, telepathy 90ft","alignment":"lawful evil","description":"","suggested_environments":"","armor_class":"14","hit_points":"40","strength":"9","dexterity":"10","constitution":"14","intelligence":"16","wisdom":"13","charisma":"13","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"0","burrow_movement_in_ft":"0","swim_movement_in_ft":"0","climb_movement_in_ft":"0","can_hover":"1","senses":"[p]Darkvision 60ft passive perception 13[\/p]\r\n[p][\/p]\r\n","skills":"[p]Arcana+5 deception +4 insight+4 perception+4[\/p]\r\n[p][b][u]psionic shield 1-[\/u][\/b] when a creature within range of the brain munchers telepathy takes psychic damage, the brain muncher can use its reaction to halve the psychic  damage taken by that creature.[\/p]\r\n[p][b][u]creature sense[\/u][\/b]- as an action, the brain muncher expands its telepathy. for the next minute its aware of the presence of creatures within 300feet of it that have an intelligence score of 4 or higher. it knows the distance and direction to each creature as well as their intellegence score. the brain muncher must maintain concentration on this effect; if it looses concentration the effect ends. tamer must take a short or long rest before it can use this effect again in addition the range of its telepathy and damage of its tentacles is increase to 90ft and a d10. At tamer lvl5 the damage die increase to 2d6[\/p]\r\n[p]Magic resilience-+2 save throws against spell and magic effects [\/p]\r\n[p][\/p]\r\n","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"[p]Mind Blast 1- as an action emit a psychic energy  30ft cone, each creature in the area must succeed on an intelligence saving throw or take 3d6 pychic damage. A creature that fails the save by 5 or more is stunned untill the start of its next turn. tamer must finish a short or long rest before using this feature again.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p]tentacles. Melee weapon attack +6 to hit, reach 5ft, on target. 2d6+3 psychic damage[\/p]\r\n[p]Levitate. the brain muncher casts the levitate spell on itself.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p]the brain muncher teleports up to 30 feet to an unoccupied space it can see. tamer must finish a short or long rest before the brain muncher can use this feature again.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1612937","world":"daf6f773-8df0-475f-af68-7aa8fee77344","folder":"b1061639-f640-4dc6-bfcd-e5f6b17b28eb"}